Billy Mays

Billy Mays

Wednesday, June 7, 2017

Post Final game reflection

Most fun: Garrett Devlin's Donttouchthewhatevers

Most difficult: My own game as the last level somehow became almost impossible to beat

Most creative: Gaerin McGregor's Planet Platformer

I have chosen to write about Gaerin's project, as he did a lot different from mine. Personally, none of his things that he added would have worked with my game, though his movement was a bit smoother than mine. He could have added a timer for a harder mode, in addition to the normal game.




Wednesday, May 31, 2017

Scratch final project


Scratch link

I began by adding a background and two characters, a playable character and an enemy. From there, I just kept adding other characters. Through my adventures, I encountered no big challenges, though there were some small challenges along the way, such as some AI problems, though there a little look at some previous projects and a spice of new ideas solved those issues. Testing was the easiest part: I would just play the game and see what worked and what did not. What would suck in testing was that I would have to start the entire game over just to test one sprite. I am quite surprised that it worked as well as it does, and I am also quite happy with the results. Personally, I am most proud of the Shark with laser beams. It is the most fun character I made for this game, and also the most overpowered. I am not really disappointed of anything.

Wednesday, May 10, 2017

Debug its 3

3.53.43.33.2
    3.1 ight="402" src="//scratch.mit.edu/projects/embed/160076966/?autostart=false" frameborder="0" allowfullscreen>

Tuesday, May 2, 2017

Monday, May 1, 2017

Friday, March 10, 2017

Stage 2

What could be added?
There is nothing possible to still add from these websites. They had things that were already added in the Top Ten list.



What they all have in common:
They all had peoples names as website URLs, all had some sort of navigation bar, and all had pictures.