Dominik Schumann ECS
Billy Mays
Friday, June 9, 2017
Wednesday, June 7, 2017
Post Final game reflection
Most fun: Garrett Devlin's Donttouchthewhatevers
Most difficult: My own game as the last level somehow became almost impossible to beat
Most creative: Gaerin McGregor's Planet Platformer
I have chosen to write about Gaerin's project, as he did a lot different from mine. Personally, none of his things that he added would have worked with my game, though his movement was a bit smoother than mine. He could have added a timer for a harder mode, in addition to the normal game.
Most difficult: My own game as the last level somehow became almost impossible to beat
Most creative: Gaerin McGregor's Planet Platformer
I have chosen to write about Gaerin's project, as he did a lot different from mine. Personally, none of his things that he added would have worked with my game, though his movement was a bit smoother than mine. He could have added a timer for a harder mode, in addition to the normal game.
Wednesday, May 31, 2017
Scratch final project
Scratch link
I began by adding a background and two characters, a playable character and an enemy. From there, I just kept adding other characters. Through my adventures, I encountered no big challenges, though there were some small challenges along the way, such as some AI problems, though there a little look at some previous projects and a spice of new ideas solved those issues. Testing was the easiest part: I would just play the game and see what worked and what did not. What would suck in testing was that I would have to start the entire game over just to test one sprite. I am quite surprised that it worked as well as it does, and I am also quite happy with the results. Personally, I am most proud of the Shark with laser beams. It is the most fun character I made for this game, and also the most overpowered. I am not really disappointed of anything.
Friday, May 12, 2017
Wednesday, May 10, 2017
Debug its 3
Tuesday, May 9, 2017
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