Most fun: Garrett Devlin's Donttouchthewhatevers
Most difficult: My own game as the last level somehow became almost impossible to beat
Most creative: Gaerin McGregor's Planet Platformer
I have chosen to write about Gaerin's project, as he did a lot different from mine. Personally, none of his things that he added would have worked with my game, though his movement was a bit smoother than mine. He could have added a timer for a harder mode, in addition to the normal game.
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